About the Game

About the Game


'Steam Punk Robots' will be an immersive 3D game designed to run on Mac/PC platforms. It will be compiled in Unity and coded using C# and a Plugin called Playmaker.

The theme of the game is steam punk; it features a playable character called 'Rusty', who is a Foreman in charge of the worker robots working on the space station. While working one day, small objects start to land on the station. They turn out to be transmitters transmitting a signal that turns the workers against Rusty so they can take over station. The only chance Rusty has of saving the space station and himself is to find and decommission the various transmitters controlling the worker robots, and find out who is sending the transmitters and stop them.
As the player, you take control of 'Rusty' and must work your way through a multitude of engaging levels and tasks whilst avoiding various obstacles, and the worker robots. Each level will feature three different routes of difficulty and levels can be completed by finishing any one of the routes. This gives players of all abilities the chance to play through and complete the game, whilst not impacting on their enjoyment.
Each level will have items to pick up that will aid you on your mission to complete the game. Some of these will give the player a performance boost, whilst others will be crucial to completing the level.
All the characters within the game will be created to be appealing to players of all ages. Our aim for the game is to be able to get children and adults to play it and enjoy it equally. Great care will be taken in designing characters and levels that are complicated enough to engage adults whilst simple enough to encourage children to play.

Sunday 3 March 2013

Sounds and Textures

Over the course of the last week, I have been looking into how to make sounds for our game. Sounds and music are something I haven't worked with in any detail before so this will be another steep learning curve for me. We worked on creating music in our first year on the course but this wasn't particularly involved. I will, however, be able to draw on this experience to help me complete this task.

I have been looking at various sites but have been pointed in the direction of 'beatlab', an online sound mixing program. This site allows the user to mix their own sounds and music and I have already made a number of short sounds and tunes that can be used in game.

I have also been looking into using Abode Illustrator. It's a program that hasn't been used on the course but it's something I would very much like to learn. I have already got to grips with it quite quickly although there is a lot still to be looked at. I plan on using my new skills on this program to make textures for the levels over the coming weeks.

Here is the link to beatlab,
http://www.beatlab.com/

Written by Phil

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