Having never coded in Unity before it was
important for me to get to grips with Playmaker before we began work on the
project. Knowing what the tool allowed us to achieve was important in us
designing a game we could realistically make. We didn’t want to over scope the
game at an early stage, only to find out that later down the line it would be
unachievable with the programs we had chosen.
Over the summer months, I set about working
with Unity and Playmaker and quickly picked up the basics. Simple things like
having a moveable character were easy to implement and this gave me the
confidence that we were heading in the right direction when it came to the
programs we had chosen.
My first task of the project was to start
to learn how to code within Playmaker with the end goal of being able to get
the AI and pickups working within the game. It’s been a steep learning curve
and I have picked up a number of other skills during the learning process that
will help me during the development of future games.
My other roles within this project will be
to create player health and damage as well as making menu and instruction
screens so players can easily navigate through settings and level options.
These will obviously need to be included at a later stage of development, once
the first levels are working and fully underway.
Over the next stage of development, I plan
on having pickups within the test scene of the game working and also to have
more of an understanding about how the AI will work within the game. These two
things are crucial to the progression of the development and will be my main
focus for the foreseeable future.
By: Philip Rozier