About the Game

About the Game


'Steam Punk Robots' will be an immersive 3D game designed to run on Mac/PC platforms. It will be compiled in Unity and coded using C# and a Plugin called Playmaker.

The theme of the game is steam punk; it features a playable character called 'Rusty', who is a Foreman in charge of the worker robots working on the space station. While working one day, small objects start to land on the station. They turn out to be transmitters transmitting a signal that turns the workers against Rusty so they can take over station. The only chance Rusty has of saving the space station and himself is to find and decommission the various transmitters controlling the worker robots, and find out who is sending the transmitters and stop them.
As the player, you take control of 'Rusty' and must work your way through a multitude of engaging levels and tasks whilst avoiding various obstacles, and the worker robots. Each level will feature three different routes of difficulty and levels can be completed by finishing any one of the routes. This gives players of all abilities the chance to play through and complete the game, whilst not impacting on their enjoyment.
Each level will have items to pick up that will aid you on your mission to complete the game. Some of these will give the player a performance boost, whilst others will be crucial to completing the level.
All the characters within the game will be created to be appealing to players of all ages. Our aim for the game is to be able to get children and adults to play it and enjoy it equally. Great care will be taken in designing characters and levels that are complicated enough to engage adults whilst simple enough to encourage children to play.

Monday 24 September 2012

Initial Development Stages


Having never coded in Unity before it was important for me to get to grips with Playmaker before we began work on the project. Knowing what the tool allowed us to achieve was important in us designing a game we could realistically make. We didn’t want to over scope the game at an early stage, only to find out that later down the line it would be unachievable with the programs we had chosen.

Over the summer months, I set about working with Unity and Playmaker and quickly picked up the basics. Simple things like having a moveable character were easy to implement and this gave me the confidence that we were heading in the right direction when it came to the programs we had chosen.

My first task of the project was to start to learn how to code within Playmaker with the end goal of being able to get the AI and pickups working within the game. It’s been a steep learning curve and I have picked up a number of other skills during the learning process that will help me during the development of future games.

My other roles within this project will be to create player health and damage as well as making menu and instruction screens so players can easily navigate through settings and level options. These will obviously need to be included at a later stage of development, once the first levels are working and fully underway.

Over the next stage of development, I plan on having pickups within the test scene of the game working and also to have more of an understanding about how the AI will work within the game. These two things are crucial to the progression of the development and will be my main focus for the foreseeable future.

By: Philip Rozier

Friday 21 September 2012

About The Game


About The Game.


'Steam Punk Robots' will be an immersive 3D game designed to run on Mac/PC platforms. It will be compiled in Unity and coded using a Plugging called Playmaker.
The theme of the game is steam punk; it features a playable character called 'Rusty', who is a Foreman in charge of the worker robots working on the space station. While working one day, small objects start to land on the station. They turn out to be transmitters transmitting a signal that turns the workers against Rusty so they can take over station.  The only chance Rusty has of saving the space station and himself is to find and decommission the various transmitters controlling the worker robots, and find out who is sending the transmitters and stop them.
As the player, you take control of 'Rusty' and must work your way through a multitude of engaging levels and tasks whilst avoiding various obstacles, and the worker robots. Each level will feature three different routes of difficulty and levels can be completed by finishing any one of the routes. This gives players of all abilities the chance to play through and complete the game, whilst not impacting on their enjoyment.
Each level will have items to pick up that will aid you on your mission to complete the game. Some of these will give the player a performance boost, whilst others will be crucial to completing the level.
All the characters within the game will be created to be appealing to players of all ages. Our aim for the game is to be able to get children and adults to play it and enjoy it equally. Great care will be taken in designing characters and levels that are complicated enough to engage adults whilst simple enough to encourage children to play.

Dissertation Introduction


Welcome to our 'Steam Punk Robots' blog page!

We will be updating this blog regularly throughout the next year with updates on a dissertation module being completed at University Campus Suffolk.

The course we are both enrolled in is Computer Games Design and for this, our final year on the course, we have been tasked with creating a dissertation. This module will draw on everything we have learnt over the past two years, as well as force us into learning new skills which we hope will be a rewarding experience for us.

Being a games design course, our obvious route this year was to design a develop a playable game. While daunting at first, our extended research into what program best suited our learning methods proved invaluable and we are already well on our way to creating what we think is an enjoyable and engaging game.

We hope you enjoy following this blog as much as we will enjoy making it




By: Philip Rozier
steam.punk.robots@gmail.com