About the Game

About the Game


'Steam Punk Robots' will be an immersive 3D game designed to run on Mac/PC platforms. It will be compiled in Unity and coded using C# and a Plugin called Playmaker.

The theme of the game is steam punk; it features a playable character called 'Rusty', who is a Foreman in charge of the worker robots working on the space station. While working one day, small objects start to land on the station. They turn out to be transmitters transmitting a signal that turns the workers against Rusty so they can take over station. The only chance Rusty has of saving the space station and himself is to find and decommission the various transmitters controlling the worker robots, and find out who is sending the transmitters and stop them.
As the player, you take control of 'Rusty' and must work your way through a multitude of engaging levels and tasks whilst avoiding various obstacles, and the worker robots. Each level will feature three different routes of difficulty and levels can be completed by finishing any one of the routes. This gives players of all abilities the chance to play through and complete the game, whilst not impacting on their enjoyment.
Each level will have items to pick up that will aid you on your mission to complete the game. Some of these will give the player a performance boost, whilst others will be crucial to completing the level.
All the characters within the game will be created to be appealing to players of all ages. Our aim for the game is to be able to get children and adults to play it and enjoy it equally. Great care will be taken in designing characters and levels that are complicated enough to engage adults whilst simple enough to encourage children to play.

Saturday 26 January 2013

Weekly update

As well as  updating the blog with Tom so that there is a welcome picture and more information, I have also been working on the project.

I have improved the design of the signs (posted in a previous post) so that they now how a rusty, dirty look to them. I have also been editing and testing the code for the enemy indicator. It has been a tricky process to understand but with the assistance of George, my dissertation tutor, I have learnt a lot. I have made an indicator which can be used and now I need to apply the code.

This should be fully complete by the middle of the week and I will blog about it once it's been fully tested.

I'm currently very happy with how the project is going. I'm able to use my existing knowledge of making art assets,  challenge myself to learn new coding skills and design levels based on players feedback. It is all very rewarding and enjoyable.

Written by Phil

Friday 11 January 2013

Warning Signs


I have been making some signs that can be used in the game. Some will be useful, such as telling the player which direction to go, whilst others will be comical. As we are in the process of making the first couple of levels complete, I thought these will be aesthetically pleasing to the player. 

Below are a few early concepts that I have come up with. Not all of these will be used within the game and the ones that do get used will have more shading and mixed colour. I also plan on making some pieces of paper with pictures of our other games and funny phrases. 

Written by Phil









Written by Phil


Sunday 6 January 2013

Holiday Task

Over the Christmas period I have been focusing on understanding the concept of making an AI indicator within the game. In a previous blog post I have mentioned why I feel the game needs this feature and how important it is to the game play.

After looking at some You Tube videos and forum posts I have come to the conclusion that the arrow needs to point along the +Z axis. A transform.lookat action will then be applied to make it point towards a vertor3 position which will be the enemy. Understanding this process should allow me to complete this work.

Over the next week, I will be focusing on trying to implement this mechanic into the game. I also plan on meeting my personal tutor to discuss this work and the next stages of development.

Posted by Phil