After having a formal, marked presentation on this project just over a week ago, I thought it best to evaluate the current state of the project and see where it needs to be heading. During my presentation feedback, it was concluded by the tutors that the game is still at a 'development stage' and that polishing the current elements and mechanics was going to be the important focus point for the rest of the project.
That being said, we want to create a further two routes in the coming weeks before we start to polish all of the game elements. This will bring the game to a playable point, leaving us with a few months to refine all of the mechanics.
As an individual, the tasks I have completed up to this point have met with my initial timeline and have been as challenging and time consuming as first expected. It has, however, been a good learning curve and I can now look to bring the game up to a polished standard.
There won't be an update from me for next week as I am away for family reasons. I will, however, blog upon my return.
Written by Phil
A blog created by Philip Rozier to track progress through the game development of Rusty and the Cogbots
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