About the Game

About the Game


'Steam Punk Robots' will be an immersive 3D game designed to run on Mac/PC platforms. It will be compiled in Unity and coded using C# and a Plugin called Playmaker.

The theme of the game is steam punk; it features a playable character called 'Rusty', who is a Foreman in charge of the worker robots working on the space station. While working one day, small objects start to land on the station. They turn out to be transmitters transmitting a signal that turns the workers against Rusty so they can take over station. The only chance Rusty has of saving the space station and himself is to find and decommission the various transmitters controlling the worker robots, and find out who is sending the transmitters and stop them.
As the player, you take control of 'Rusty' and must work your way through a multitude of engaging levels and tasks whilst avoiding various obstacles, and the worker robots. Each level will feature three different routes of difficulty and levels can be completed by finishing any one of the routes. This gives players of all abilities the chance to play through and complete the game, whilst not impacting on their enjoyment.
Each level will have items to pick up that will aid you on your mission to complete the game. Some of these will give the player a performance boost, whilst others will be crucial to completing the level.
All the characters within the game will be created to be appealing to players of all ages. Our aim for the game is to be able to get children and adults to play it and enjoy it equally. Great care will be taken in designing characters and levels that are complicated enough to engage adults whilst simple enough to encourage children to play.

Sunday 4 November 2012

Weekly Update

During this week I have been continuing work on developing AI within the game. As stated in a previous post, unfortunately I do not have the required software upgrade for the Unity engine to continue work on the AI pathfinding. I will, however, be getting the software this week so that the AI work can be complete for our dissertation presentation.

As this week has been slow on development I have been focusing my efforts on other projects within the course. I have also been writing my annotated bibliography and dissertation proposal. These are nearly complete and will be uploaded within the next couple of days.

Overall I feel the module is coming along extremely well and my confidence within Unity is growing each time I use it.

Written by Phil

2 comments:

  1. Hi Phil, Good.

    Yes as soon as you have uploaded a draft can you please drop me an email and let me know that you have done this, that way i can give you some timely feedback on the piece prior to you submitting it.

    looking forward to reading this.

    cheers

    rob

    ReplyDelete
  2. Thanks Rob,

    I will email you as soon as uploaded.

    Cheers
    Phil

    ReplyDelete