Over the Christmas period I have been focusing on understanding the concept of making an AI indicator within the game. In a previous blog post I have mentioned why I feel the game needs this feature and how important it is to the game play.
After looking at some You Tube videos and forum posts I have come to the conclusion that the arrow needs to point along the +Z axis. A transform.lookat action will then be applied to make it point towards a vertor3 position which will be the enemy. Understanding this process should allow me to complete this work.
Over the next week, I will be focusing on trying to implement this mechanic into the game. I also plan on meeting my personal tutor to discuss this work and the next stages of development.
Posted by Phil
A blog created by Philip Rozier to track progress through the game development of Rusty and the Cogbots

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