About the Game

About the Game


'Steam Punk Robots' will be an immersive 3D game designed to run on Mac/PC platforms. It will be compiled in Unity and coded using C# and a Plugin called Playmaker.

The theme of the game is steam punk; it features a playable character called 'Rusty', who is a Foreman in charge of the worker robots working on the space station. While working one day, small objects start to land on the station. They turn out to be transmitters transmitting a signal that turns the workers against Rusty so they can take over station. The only chance Rusty has of saving the space station and himself is to find and decommission the various transmitters controlling the worker robots, and find out who is sending the transmitters and stop them.
As the player, you take control of 'Rusty' and must work your way through a multitude of engaging levels and tasks whilst avoiding various obstacles, and the worker robots. Each level will feature three different routes of difficulty and levels can be completed by finishing any one of the routes. This gives players of all abilities the chance to play through and complete the game, whilst not impacting on their enjoyment.
Each level will have items to pick up that will aid you on your mission to complete the game. Some of these will give the player a performance boost, whilst others will be crucial to completing the level.
All the characters within the game will be created to be appealing to players of all ages. Our aim for the game is to be able to get children and adults to play it and enjoy it equally. Great care will be taken in designing characters and levels that are complicated enough to engage adults whilst simple enough to encourage children to play.

Saturday, 13 October 2012

Coding Update

Over the past week I have been concentrating on coding the pickups and the AI within the game.

I have managed to get the health pick up to work, although am having a problem making it compatible with the game object. I think this is an issue with the location of the variables and hope to have this problem sorted out at some stage this week.

For the time being, however, I am switching my focus onto coding the AI. This is currently very challenging but I am beginning to understand how it will work. The AI is one of the more important parts of this project as it will have a huge impact on the gameplay. It needs to be tailored to the different levels of difficulty so that the player is challenged enough to struggle with the game but also ultimately able to complete it with enough perseverance.

This has been a very steep learning curve for me but trying these new coding tasks has improved my skills vastly. I still have a long way to go and a steep learning curve ahead of me, although as the weeks progress, I am feeling more confident and tasks are feeling much more manageable.

I am meeting with my team mate tomorrow where we will be primarily discussing a presentation for later this week. We will, however, also be discussing this project and getting up to speed on each others progress.

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