Over the past week I have been concentrating on coding the pickups and the AI within the game.
I have managed to get the health pick up to work, although am having a problem making it compatible with the game object. I think this is an issue with the location of the variables and hope to have this problem sorted out at some stage this week.
For the time being, however, I am switching my focus onto coding the AI. This is currently very challenging but I am beginning to understand how it will work. The AI is one of the more important parts of this project as it will have a huge impact on the gameplay. It needs to be tailored to the different levels of difficulty so that the player is challenged enough to struggle with the game but also ultimately able to complete it with enough perseverance.
This has been a very steep learning curve for me but trying these new coding tasks has improved my skills vastly. I still have a long way to go and a steep learning curve ahead of me, although as the weeks progress, I am feeling more confident and tasks are feeling much more manageable.
I am meeting with my team mate tomorrow where we will be primarily discussing a presentation for later this week. We will, however, also be discussing this project and getting up to speed on each others progress.
A blog created by Philip Rozier to track progress through the game development of Rusty and the Cogbots

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