Pages

Monday, 4 February 2013

AI Indicator


This is an early update for me this week as work on the AI indicator has progressed well today. I am now at the stage where there is an arrow drawn to the worker robot when he is off-screen and the arrow moves to show the enemies position. I have also managed to get the arrow to disappear when the worker robot is within view of the player.

Completing this is really pleasing as it has been the most in depth part of code I have undertaken on the project. I have had some advice from my dissertation tutor during a meeting with him today. This has really helped me understand the more in depth parts to this coding process.

The arrow is still only a placeholder asset at the moment as I thought it more important to get the code sorted before making final artwork. Later this week I will upload a video showing the arrow fully operational.

Posted by Phil

No comments:

Post a Comment