A blog created by Philip Rozier to track progress through the game development of Rusty and the Cogbots
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Sunday, 21 October 2012
AI Update
Over the past week I have been working on the AI for the game. As with everything on this project, I have found it challenging but very enjoyable.
As I stated in a previous post, getting the AI to work within the game will be very important. Without it, it will be very difficult to plan out a level to give the player an enjoyable experience. Having researched recent games that have a implemented AI very well, I discovered just how big the task is in making a successful game.
'More and more frequently, at least one of the members of a programming team is designated to, full-time and ever since the beginning of the project, handle designing and programming the modules of artificial intelligence.' (1)
The quote above, resonates my original thoughts in that it's not only an important task but also a large one too.
Below is a link to an article that I found particularly interesting. It lists an objective view on the best uses of AI in video games.
http://aigamedev.com/open/highlights/top-ai-games/
Bibliography
(1) Grzyb, Janusz. (2006) Artificial Intelligence In Games - http://www.codeproject.com/Articles/14840/Artificial-Intelligence-in-Games
Written by Philip Rozier
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